The ARDUINO® Classroom: Internet of Things Edition, Volume 1 is the second curriculum from Gearbox Labs, Inc. This curriculum features 25 tested projects using Wi-Fi®, Bluetooth®, Cellular, GPS connections.
Isabel Mendiola and Peter Haydock, with a combined 50 years of experience in education, have both taught at a variety of educational levels and in multiple content areas. They have facilitated winning projects in numerous student competitions and won international awards for developing award-winning classroom resources.
They have written this book to aid educators, homeschool families, informal learning spaces, and hobbyists in the integration of projects based on the Arduino® UNO microcontroller platform into core school content. The book presents computational thinking, engineering design, problem solving, and project skills for the 21st century.
- New Sensors
- Integration with Internet of Things (Wi-Fi®, Bluetooth®, Cellular, GPS, and other connectivity technologies)
- Control and Reporting App Development
- Multiple Inputs and Outputs
- Complex Conditional Programming
- Advanced Controls
- Grades 7 and up
- 25 Internet of Things Projects
- Incorporation of Wireless Communications
- Project Extensions
- Project Skills Tutorials
- Integrated into STEAM content areas
- Coding in C / C++
- Engineering Design
- Tools for Project-Based Learning
- 21st Century Skills Development
- Project Management
- Science Fair Ideas
- Step by Step Directions
- Project Material Lists
- Photos and Diagrams
- Digital Prototyping
- Project Ideas
- Ancillaries (Premium Online)
- Classroom Presentations (Premium Online)
- Pacing Guides
- Copy and Paste Code (Premium Online)
- Integration Notes
- Standards Alignments
- Videos (Premium Online)
- Classroom Setup
- Project Photo / Video Submission (Online)
Piloted for 4 school years in Monterrey Mexico, The Arduino® Classroom: STEAM Edition, Volume 1 is the inaugural curriculum from Gearbox Labs, Inc. Over 1000 year 8 to 10 (grade 7 to 9) students piloted, built, and modified these projects over four years. The authors took all of the feedback from this pilot and wrote this groundbreaking curriculum. Written with easy to use step-by-step instructions and full-colour photos and technical diagrams of each project, students and their teachers will find these projects, challenging, engaging, and built to support creativity while teaching engineering design, C/C++ coding, and digital prototyping. All of the code is included to build the 25 projects and ideas for 110 more projects.
Students have used projects and the skills learned in this curriculum to compete in science and engineering fairs in Mexico. One student won the national science and engineering fair run by CONACYT in 2017 and 2018 with her Arduino® skills.
Stacey Rudolph, Founder Full STEAM Ahead, LLC
"Having less than minimal coding experience, I was intimidated at the thought of picking up these materials and using them for teaching. I mean, it is a pretty hefty curriculum and the thought of reading a coding book was, well... daunting. Then I cracked it open. From the start, I could see that this was designed by educators for educators. All the information I needed was right there! Content to bring me up to speed (but not overwhelm), guidance on how to support student learning, assessment suggestions, STEAM connections, extensions… everything! I think my favorite part is the way the PBL model was implemented. When designed correctly, a PBL can be unbelievably effective. It is so rare that this happens and this is one of those instances.
Knowing how to code is becoming a necessity to survive in the STEAM environment. If we don’t start integrating it into STEAM classrooms our students will fall behind. Whether you are an expert or novice, The Arduino Classroom is an excellent way to start the process."
Liz Taylor, Director of STEM, Milwaukee School of Engineering
"Our friends at Gearbox Labs Inc. are offering an online course in ARDUINO. We use their materials in our K-12 coding course at MSOE and the students loved it. Can't recommend this enough to individuals of any age looking to learn more about ARDUINO."