The ARDUINO® Classroom: STEAM Edition Complete Kit contains everything all materials to produce the complete range of projects and extensions in The ARDUINO® Classroom: STEAM Edition, Volume 1 Book (sold separately).
The kit includes the following:
- Arduino®UNO board with USB Cable
- Small Breadboard
- Long Breadboard
- 40 M/M jumper wires
- Six M/F jumper wires
- Six 220 Ohm resistors
- 100 Ohm resistor
- Seven LEDs - various colours
- RGB LED
- Two10k Potentiometers
- Piezoelectric Buzzer
- Two Micro Servos
- 16x2 LCD screen (pre-soldered)
- 8x8 LED Matrix (red, yellow, and green colours available)
- Six Pushbuttons (on-off-on)
- Four Digit Seven Segment Display (red)
- Distance Sensor
- Hygrometer
- Sound Sensor
- Colour Sensor
- pH Sensor (includes pH buffer, base, and acid standard solutions)
- Temperature Sensor
- Tiltball Switch
- Photoresistor
- Turbidity Sensor
- Heartrate Sensor
- Keypad
- IR Sensor
- Robotic Car Chassis
- Stepper Motor (for Car) - requires soldering
- Deluxe Storage Case
The materials in this kit are enough to produce the 25 projects, the 110 extensions, and many more self-designed projects. If purchased with a copy of The ARDUINO® Classroom: STEAM Edition, Volume 1, we will add some additional LEDs, an extra RGB LED, and more resistors.
Isabel Mendiola and Peter Haydock, with a combined 50 years of experience in education, have both taught at a variety of educational levels and in multiple content areas. They have facilitated winning projects in numerous student competitions and won international awards for developing award-winning classroom resources.
They have written this book to aid educators, homeschool families, informal learning spaces, and hobbyists in the integration of projects based on the Arduino® UNO microcontroller platform into core school content. The book presents computational thinking, engineering design, problem solving, and project skills for the 21st century.
The ARDUINO® Classroom: STEAM Edition, Volume 1 presents 25 standards-aligned Arduino® UNO projects for year 6 and up. The classroom tested projects supplement a STEM/STEAM curriculum or each can be implemented as standalone or extension activities. The book is sold separately.